Image-based shaders are created from image files imported into VectorWorks. Like wrapped shaders, an image-based shader is applied to the surface of an object. See Applying and Mapping Object Textures for more information. Different settings are then required depending on the type of shader to be used with the image.
Multiple image shaders can be combined to create a realistic texture. For example, import a brick image with mortar joins, and then add an image bump to the brick. In addition, image-based shaders can be combined with non image-based shader types for a variety of effects.Most image-based textures are automatically compressed when imported into VectorWorks. Imported JPEG files retain the original JPEG data; all other image files are compressed using lossless PNG format.
1.
2. Create a new texture as described in Creating a New Texture. From any of the four shader component lists, select one of the image shader types.
Imports a new image; click OK and proceed to Step 4. Reuse an Image from Another Resource Reuses a previously imported image; select the resource that contains the image. Click OK and proceed to Step 5.
4.
Color shaders can use images for image color and filtered image. The image color shader displays the image as-is. The filtered image shader allows an image to be tinted with a specified color.
2. Specify the image-based shader properties and click OK to import the image and preview the texture.
Selects a color filter for the image; leave the default selection of Use Object Fill for no change or click the color box to choose a filter color for the image Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on)
2. Specify the image-based shader properties and click OK to import the image and preview the texture.
Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on)
2. Specify the image-based shader properties and click OK to import the image and preview the texture.
Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on)
2. Specify the image-based shader properties and click OK to import the image and preview the texture.
Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on)
Uses the alpha channel of a source image as the mask (image must contain valid alpha channel information)For Grayscale Pixel and Alpha Channel masks, click OK. Proceed to Step 3.
2. If Transparent Color was selected, the Create Transparent Color Mask dialog box opens. Select the mask properties and click OK.
Displays the imported image. Select the transparent color by clicking a color in the image; the resulting mask is displayed in the Transparent Color Mask preview. If necessary, use the mouse scroll wheel to zoom into and out of the image, or click and hold the mouse wheel button to pan. Displays the current transparent color. Instead of clicking on the source image to designate the transparent color, the color can be selected by clicking the color box. Transparent Color Mask Color Matching Tolerance Adjusts the transparency tolerance; drag the slider to the right to increase the tolerance level. This allows a wider range of pixels similar to the transparent color to be considered transparent. Adjusts the mask edge contrast; increase the contrast sharpness by dragging the slider to the right. Soften the contrast by dragging the slider to the left.
Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on) Transparent Color Mask
4. Specify the mask transparency parameters and click OK. The imported mask transparency is previewed in the Edit Texture dialog box.
2. Specify the image-based shader properties and click OK to import the image and preview the texture.
Drag the slider to the right to increase image blurring when rendered in Final Quality or Custom RenderWorks (with anti-aliasing on) Enter a value to adjust the apparent bump height; a higher value creates a bumpier appearance (Range: 0 – 1)When using the monochromatic textures provided with VectorWorks, the Softness and Amplitude parameters may require careful adjustment depending on the viewing distance from the model.
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